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Michael Pingleton's avatar

Your predictions on programming languages had caught my eye. I happen to be developing my own thread/memory-safe programming language called "Iridium", which will serve as an alternative to other lower-level languages like Rust, C, etc. That being said, my own predictions in this space are a bit biased lol.

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YAM (Yet Another Mike)'s avatar

The discussion about AI music generation left my jaw hanging, largely because of how well it meshed with where my brain had been at WRT procedurally generated music. Between:

1) being introduced to Brian Eno's Discreet Music

2) a friend fondly remembering the NeXT workstations from one of his undergrad labs, with a built-in DSP, for which someone whipped up an ambient drone generator (It *might* be called "looching"... ?)

3) Bridgeport Music, Inc., et al. v. Dimension Films, et al., (2005) and the long shadow it's cast onto any music that made heavy use of samples

4) copyright considerations WRT music use in livestreams or YouTube videos

5) disliking a lot of built-in game music (Katamari Damacy as an example exception) so having played many games with the in-game music turned off, and then having something entirely different playing, but low enough that I can still use my senses properly while playing, but obv does not change with intended tension levels, etc

This topic has been banging around in my grey matter, and recently more seriously when a friend suggested that I guest on her Twitch stream, and maybe even run my own.

Between this and the AI DJ video, I've now got some more interesting information to digest :)

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